What is the level cap in Kingdoms of Amalur: Re-Reckoning?

Paradigm via Steam

The Kingdoms of Amalur: Re-Reckoning Fatesworn DLC takes place in a new region of the Faelands known as Mithros. Along with the boosted story content and new mechanics, Fatesworn increases the level cap by 10 levels. Whether y'all bought the remaster in apprehension of the DLC or are a returning player, you're probably wondering what the requirements are for experiencing the new content.

The boilerplate player should exist around level 40 when start Fatesworn. Dissimilar the game's get-go DLC expansion, which stated a level requirement, the aforementioned note isn't made underneath the Fatesworn questline. This would lead yous to believe that there's some form of level scaling, simply that isn't the case. If you aren't at level 40, you'll have a hard time dealing impairment to enemies in Mithros unless you arts and crafts college-level gear immediately or buy it from merchants.

Your former gear probably won't be very helpful in Mithros. For reference, our poison-infused, 147 damage longsword barely made a paring. Once we crafted a 190 impairment longsword with similar poison damage and some other elemental damage types, we were in business organisation. At the bare minimum, nosotros recommend being in the mid-30s if y'all don't have access to the best crafting components.

At that place are a few ways to speed upwardly the leveling process while playing through the core content without feeling like yous're farming or grinding. Equip feel modifiers to everything. If y'all're crafting armor or weapons, attach XP gems where possible. This is easier when investing in the sagecraft skill as yous'll be able to make high-quality gems. If you're into alchemy, craft potions that boost feel. For this road, an investment in alchemy is recommended as yous'll yield higher quantities of reagents for crafting said potions. Y'all should also attach any accessories that grant additional experience points.

Screenshot past Gamepur